Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Sunday, July 3, 2016

Aksys Game Announces New Titles for Localization for 2017

Today at Anime Expo 2016, Aksys Games named several games that are to be localized for the 3ds, PS4, PS Vita and PSN for 2017. Per retweets via RPG Gamer here are the titles:

Tokyo Xanadu
@RPGSite: Proof Aksys Games is handling Tokyo Xanadu #AX2016 http://twitter.com/RPGSite/status/749711362499063809/photo/1

@RPGSite: Tokyo Xanadu will get both a physical and digital release on Vita. Out hopefully the first half of 2017. #AX2016

Collar X Malice:
@RPGSite: Aksys Games is localizing Collar X Malice in 2017 for Vita. Otome fans here went wild #AX2016

Period Cube:
@RPGSite: Aksys Games is localizing Period Cube for Vita in 2017 #AX2016

Bad Apple Wars:
@RPGSite: Bad Apple Wars will be out in 2017 for the PS Vita #AX2016

Code Realize Future Blessings:
@RPGSite: Code: Realize Future Blessings fan disk being localized by Aksys Games. New routes #AX2016

Exist Archive:
@RPGSite: Aksys Games now showing a trailer for Exist Archive. A good reminder how many games they're localizing. #AX2016

Shiren the Wanderer:
@RPGSite: Shiren the Wanderer trailer. Very excited for this one! #AX2016

They have also announced a few titles for the 3ds:

Chase Cold Case Investigations:
@RPGSite: Aksys Games is localizing Chase Cold Case Investigations - Distant Memories for 3DS eShop, out this Fall. From makers of Hotel Dusk. #AX2016

Ninja Usagimaru:
@RPGSite: Aksys Games is localizing Ninja Usagimaru, a title for the Nintendo 3DS eShop this Fall #AX2016

Aksys also reported that they are trying to localize Hakuoki: Sweet School Life but there hasn't been confirmation of it coming over as of yet.

This is a shit load of titles coming for next year and I haven't even gotten thru my current patch of games. I look forward to trying to tackle them all and so can my Vita. I'll update you guys on the information as it comes out.

Until Next Time,
DreaPoetic

Sources:

Twitter:
RPGSite: @rpgsite

Website:
www.RPGSite.net

Aksys Games:
Twitter: @aksysgames

Website and Image:
www.aksysgames.com

Tuesday, June 21, 2016

Niche Corner: I am Setsuna


Platform: PS4, PC, Steam, Vita
Release Date: 7/19/16
Genre: JRPG

There is a lot of hype surrounding this game which is considered to be the spiritual successor to Chrono Trigger, a classic JRPG made from this publisher SquareEnix. As I perused the official website it even said that it's battle system was inspired by the game. They aren't even trying to be coy about the similarities lol. For those of you that don't know, the community has been clamoring for a sequel to Chrono Trigger and what we got was Chrono Cross. Chrono Cross was a great game in it's own right but not quite what people were looking for.

The story of I am Setsuna follows a girl aptly named Setsuna who was gifted with enchanted powers and chosen to be a human sacrifice to pacify a fiend. A mercenary was chosen to guard Setsuna and make sure she arrives to her destination and that's where the adventure begins.


The lastest trailer was shown off at E3 which I will link for you guys. From the video clip I can say that the art is beautiful. While the games graphics are more polished than the above mention title, its safe to say where the inspiration comes from. I am super excited for this game and can't wait to play it next month. I'll definitely keep you updated on any new information I find.

Until Next Time,

DreaPoetic

Sources:

Image:
http://d2.christiantoday.com/en/full/46139/i-am-setsuna.jpg

Youtube Clip:
https://youtu.be/4txT2EicrHE

Official Game Website:
http://www.iamsetsuna.com/us/

Monday, June 20, 2016

Final Fantasy 15: The Future of the Franchise or the Last Hurrah?



Platform: PS4, Xbox One, VR Compatible
Release Date: September 30th, 2016
Available both retail and digital download


The title sounds super bleak but in my heart of hearts that how I really feel about the franchise and the game as a whole. To catch everyone up who isn't familiar, Final Fantasy 15 (FF15) was formally known as Final Fantasy Versus before it was re-packaged into one of the numbered entries. This game has been in production for the last 10 years and is finally getting it's release on September 30th 2016. This game will also be the first game in the series to almost completely abandon the active turn based battle system in favor of a more action rpg like feel. This game is also set in a completely immersive and massive open world much like Witcher or Skyrim. And finally, but not really finally, this game has 4 male protagonists and no female characters to be a part of the main cast. We don't know if there will be a female guest NPC to play at some point but I guess we will see.

This game has so many red flags for me personally I don't even know where to start. To be fair, I am more of a traditionalist when it comes to rpgs. I love turn based combat and while I find some action rpgs enjoyable, for this series it almost immediately put me off. The creators released two different demos, FF15 Duscae and The Platinum Demo. I skipped the first one despite having brought Final Fantasy Type 0 to play it, but I did play the second demo because you can have the carbuncle join you in the game if you complete it. Who doesn't love a cute Carbuncle right? And the combat felt like Kingdom Hearts minus the Disney Property. Even the enemies looked like low level Heartless mobs from the game. 

Plenty of publications came to the same conclusion as I did about the feeling of the battle system. In Final Fantasy it's not like them to have a recycled idea. Some people could argue that the turn based battle system is nothing but a giant rehash but SE has always managed to make it fresh. I couldn't get past Final Fantasy 13 but the paradigm shift battle system was fluid and seamless. A lot of people didn't like the Junction System in Final Fantasy 8 but that was also a different take on turn based combat. I could state the battle system for all the entries I have played but this was glaring to me.

The next thing is the open world. Most of the older titles had an overworld map or something similar. Final Fantasy 12 was probably the one that had the most open world feel in comparison to Final Fantasy 10 or 13. I believe that I am personally suffering from Open World Fatigue, a term i'm borrowing from Colin Moriarty of Kinda Funny Games Podcast/Channel. The term basically means that most of the games that have emerged have so much open world, space etc that you can literally get lost in doing side quests or your own thing that you never finish the main campaign or you may complete it but it will be after sinking a gajillion amount of hours into a game. That's more like MMORPG territory which is fine if that is what you signed up for. It's definitely a more western gaming idea that the East has been trying to adopt for some fucking reason. Personally I like a self contained environment that does not overwhelm me the possibilities of what I could do but gives me the freedom to play how I like. Bottom line is that I payed for creators or someone to make the game and tell me a story. I don't need to "make" my own, but that's just me and plenty of people will disagree.

And probably my last issue is the amount of pomp and circumstance they are putting into its release. They have an anime, and prequel movie, some VR elements that look half baked and some more gimmicky stuff. I have never needed that to sell me on a Final Fantasy and I think most of the FF fanbase hasn't either. I'm worried that the lore of the game is going to be mixed in with all of the other media that a regular gamer won't be able to truly grasp the story without exploring it as well. And the story sounds like it has the making to be epic but its over exposure is almost like the big movies that spoil things with the trailers. The stories and game have always spoken for itself and I guess I'm concerned that all of this marketing hype is hiding that this game is another dud in the series.

I really want to love this game. I really want the game to do well. If this is the direction that the series is going then maybe I may need to face the music that this series is not for me anymore but either way, we will see in September. 

Until Next Time,

DreaPoetic

Source:

All images are property of SquareEnix

Friday, June 17, 2016

MMORPG Explorer: Final Fantasy 14 Patch 3.3


So, I know that I should probably start at the beginning to discuss the massive world that is Final Fantasy 14 (FF14) but I'm going to start at the latest content patch of 3.3. To break that down a bit though, 1.0 is the original version of FF14, 2.0 is FF14 A Realm Reborn and 3.0 is the Heavensward Expansion. All of the .xx stuff if the actual content that they add during the course of the expansion but anyway, moving on.

This patch added several new features:

  • More main story quests (MSQ) that conclude the current crisis in the game, the Dragonsong War
  • The Niddhog Normal and Extreme trial which drop I235 weapons
  • More story regarding the Warring Triad story line with a mission attached
  • The next tier to the 24 man/player raid called the Weeping City
  • 2 new dungeons call Sohr Kai and Hullbreaker Hard Mode
  • New Hildebrand quests (although they are short)
  • Another map to the 72 man/player PVP (Player versus Player) mode called Frontlines: Shatter
  • A new addition to the Dragonskin Map system that has a 50% chance to spawn a dungeon area called the Aquapolis for rare loot drops, lore tomes and Gil
  • The next step to the Anima (relic) weapon story line. 
  • They also added the last Moogle Beast Tribe Quest which focuses on leveling crafters
There were other quality of life adjustments added as well: 

  • like being able to create different HUD layouts for each character or battle mode
  • the addition of new furniture and flower pots, new gear for crafter, gatherers and battle classes
  • adjustments to the crafter/gatherer script system and numerous other things that they put into the game that I can't even begin to name. 
  • They also added something called the Raid Finder that allows for players that want to participate in the highest tier raids called "Savage" but can't find players to group with, the ability to find others in the same situation across their particular data center.


That's a lot of stuff included and all of it was great. For now, I wont mention any spoilers because it's barely 2 weeks old but, I finished the main story and the conclusion was satisfying although shorter than I thought it would be. It would be important for everyone to remember that we are still halfway through this expansion and 3.55 will probably be the long cinematic story that we are looking for. I think the most surprising thing was the Niddhog Normal mode battle because most people couldn't dickroll through it like the we normally do. That caused the player base to be kind of confused and I haven't seen this kind of frustration from the casual/midcore crowd outside of hardcore raiding. It was refreshing and I was all for it. (I cleared it with my 1st party btw :))

I got to play the Warring Triad Mission as well and it was very informative as well to the identity of the mysterious boy who has been leading us to fight these primals or Eikons as he calls them. This too was shorter than I wanted it to be but still satisfying. I played through both of the new dungeons and they were both pretty decent. Hullbreaker was definitely boring looking aesthetic wise in comparison to the other dungeon or content but hey, we have to slack of somewhere right?

Now, The Weeping City (or Wiping City according to the player base lol) has been the most surprising content this patch. The director of FF14, Yoshi P admitted that the development team made the 1st tier, Void Ark way to easy and this difficulty is how the 24 man raids will be from this point forward. This content has been very challenging because you have to coordinate with 23 other people to not fuck up mechanics of each fight and well... that hasn't gone too hot lol. I didn't clear it the first day and it took forever to clear it the 2nd day. Most people were probably waiting for online guides so they could get the mechanics right and some people have yet to do that. Its been frustrating but damn its a good time and I hope they continue to make content like this.

I've been typing a lot so i'll finish it up. I have yet to finish the Hildebrand side quests and my Anima weapon is not even close to being done. I'm not trying to burn out on the game like a lot of my Free Company (FC) members have managed to do. I'm taking it one day at a time and I'm waiting for the next patch that's going to add Deep Dungeon. All of the improvements are exciting so I'll continue to cover this content.

Sources:

All images are the property of SquareEnix

FF14 3.3 Patch Notes:
http://na.finalfantasyxiv.com/lodestone/topics/detail/197e9c8b2f04efdecffe26bebe43b40551d1e3e8

Thursday, June 16, 2016

Niche Corner: Fallen Legion


On IGN today I came across a video of this action JRPG called Fallen Legion. According to Siliconera this JRPG follows protagonist, Princess Cecille of Fenumia. After the death of her father, she inherits a talking grimoire with magical powers to imbue legendary weapons. She decides to go on an adventure to restore honor to her home town as well as the world. From the video on IGN, the play style seems to have actions mapped to certain buttons but it all occurs in real time.
The article didn't mention if this is an indie title or not but it did mention that it is coming to PS4 and PS Vita (per audience request) digital download only some time this summer. I'm surprised that this slipped under my radar but I intend to check it out.

Sources:

Fallen Legion Video on IGN:

Siliconera Article: